Tamper with a spray can to get an additional stock. Once stocked, input the same command again to activate a Shuriken Bomb.
派生・强度差异
| 技能 | 发生 | 命中 | 防御 | 伤害 |
|---|---|---|---|---|
| Genius at Play | — | — | — | 0 |
| OD Genius at Play | — | — | — | 0 |
Genius at Play (no stock)
Tamper with a spray can to get an additional stock. Once stocked, input the same command again to activate a Shuriken Bomb.
Shuriken Bomb (1+ stock)
Toss out and set a spray can that will explode after a period of time. Best used to apply pressure that capitalizes on the duration between when the bomb is placed and its detonation.
How to Use
Notes on how Kimberly uses Shuriken Bomb — combo routes, pressure, whiff punishes — to be added.
Shuriken Bomb Spread (2+ stocks)
Toss out and set two spray cans that will explode after a period of time. Can be used following an OD Genius at Play.
How to Use
Notes on how Kimberly uses Shuriken Bomb Spread — combo routes, pressure, whiff punishes — to be added.
How to Counter
There are many patterns — focus on the universal answer first.
The right options depend on how the bomb was set. Key timing difference:
- 236KK → 236K → LK → 22P: up to 12F window — shimmy is possible
- MP → HP → 236K → MK → 22P: up to 3F window — shimmy is impossible
Adjust your option select based on which combo Kimberly used before the bomb.
MP → HP → 236K → MK → 22P (3F set)
A common route. Meaty +3 on wakeup, shimmy impossible. Options are chip/throw/mid/low. In ranked, OD invincible is the simplified answer (accept the risk of losing to bait). Watch for Kimberly forward-jumping and pre-walk if you see it coming.
MP → HP → 236KK → 236K → LK → 22P (shimmy possible)
OD-spent variant, shimmy becomes possible. Options are chip/throw/mid/low.
Recommended counters
Drive Gauge chip is the real lose condition — unless it's a kill, hold parry and fish for just-parry. Throws here aren't very damaging. Folding in ranked is fine.
- MP → HP → 236K → MK → 22P (3F set, no shimmy)
- Force a coin flip: OD invincible or fast tech are both fine
- If Kimberly starts stuffing reversals, shift to just-parry
Strike and throw mix becomes the main read. SA invincible and just-parry are the top picks on wakeup.
Each character's SA invincible has different startup and active frames, so optimal punishes vary widely. When in doubt, blow through with invincible — Kimberly's practice level affects this significantly.
- MP → HP → 236KK → 236K → LK → 22P (shimmy possible)
- Hold off on OD invincible and throws
- Walk-throw and forward-jump are strong since Kimberly's delayed strike is the main threat
- Hold parry → fish for just-parry
- Throw damage is low enough to accept: punish-counter ~1800–2400, mid/low ~3000
- Chip is 2–4 Drive bars; held parry can recover ~3 bars
Keep in mind Kimberly can forward-jump 2MP as a reversal bait / throw whiff punish.
If you read the forward-jump 2MP coming, drop throw and forward-walk instead (fuzzy walk).
By walking forward on the same timing you'd guard Kimberly's MP, you can guard the strike while slipping under the forward-jump 2MP.
Watch out: OD invincible can hit but still let the bomb connect
After MP → HP → 236K → MK → 22P (3F set), some characters land their wake-up OD invincible cleanly but still get caught by the bomb. Check your character's OD invincible properties — using an SA invincible instead may be the right call.
◎ = combo possible, 〇 = bomb hits but no combo, × = bomb whiffs
| Character | LP | MP | HP | LP+MP | LP+HP | MP+HP | Notes |
|---|---|---|---|---|---|---|---|
| Luke | × | × | ◎ | × | ◎ | × | HP / LP+HP single-hit invincible trade; +39F after slide |
| Jamie | × | × | × | × | × | × | Bomb whiffs entirely |
| Juri | × | × | ◎ | × | ◎ | × | HP / LP+HP land; combo into Senpusha / light Ryodansatsu or rush cr.HP stretch |
| DJ | × | × | × | × | × | 〇 | MP+HP only; no combo — Kimberly Hidden Variable (214P) → cr.LP → cr.MK meaty cover |
| Cammy | 〇 | 〇 | 〇 | ◎ | 〇 | ◎ | All hit; LP/HP/LP+HP no combo; LP+MP / MP+HP into Hooligan starter |
| Ryu | 〇 | 〇 | 〇 | ◎ | 〇 | ◎ | All hit; LP/HP/LP+HP no combo; LP+MP / MP+HP into Doudoufuu starter |
| Honda | 〇 | × | 〇 | ◎ | × | ◎ | OD Bushin Senpukyaku only; LP+MP / MP+HP into Doudoufuu → OD command grab |
| Blanka | × | 〇 | 〇 | ◎ | × | ◎ | LP+MP / MP+HP into Doudoufuu → OD command grab route |
| Guile | × | 〇 | 〇 | × | 〇 | ◎ | Single-hit leaves +12 for Hidden Variable (214P); MP+HP into Doudoufuu → OD command grab |
| Ken | × | × | × | × | × | 〇 | OD Bushin Senpukyaku only; MP+HP single hit, no combo |
| Chun-Li | × | × | × | × | × | × | Bomb whiffs entirely |
| Rashid | × | × | × | × | × | × | Bomb whiffs entirely |
| Ed | × | × | × | × | 〇 | ◎ | MP+HP combo; LP+HP single-hit only |
| Akuma | × | × | × | × | × | × | Bomb whiffs entirely |
| Terry | 〇 | 〇 | 〇 | ◎ | 〇 | ◎ | All single-hit (+9F with step-step); LP+MP / MP+HP into Doudoufuu route |
| Mai | ◎ | × | × | ◎ | × | ◎ | LP combos with Kagesugi set; LP+MP / MP+HP into Doudoufuu |
| Elena | 〇 | 〇 | 〇 | ◎ | 〇 | ◎ | All single-hit (+12F); LP+MP / MP+HP into Doudoufuu |
| Sagat | × | × | × | × | × | × | Bomb whiffs entirely |

